One player has four seeds or fewer left.At the end of the game, players keep the seeds remaining in their own pits.If this isn't possible, she must skip a turn. In order to take a turn, a player must start from a pit with more than one seed.When there is another empty pit next to the pit where the last stone was dropped, the player may also take the seeds in the pit opposite it, going down the line until he reaches a pit with seeds on his side or an empty pit on his opponent's side.However, the player may not take the seeds from the opposite pit if no seeds were added to it during that turn.If the last stone is placed in an empty pit on the player's side, he places that stone and the seeds in the opposite pit in his mancala.If the empty pit is on the opponent's side, nothing happens.This continues back and forth until the last stone is dropped into an empty pit.If the last stone is placed in a pit with other seeds, the player picks up all the seeds and drops them in the opposite direction.Players may choose to drop seeds in either direction.Start the game with six seeds in each small pit.The more pits, the more challenging the game will be so beginners may do best with a smaller board with six pits in each row.A typical Giuthi board may also have more pits on it, with between five and ten on each side.This game requires more seeds than other variations, and you may wish to use smaller objects to make sure they will fit in the pits.Giuthi is a version of mancala that is played in Kenya and the word means "to place" in Kenyan. If both players are unable to make a move, they may split the remaining seeds or ignore them in the final count.The other player keeps his remaining seeds. The game ends when one player's pits are empty and the other player can't make a move that would drop seeds in the empty pits.If the seeds from a pit allow for more than one lap around the board, skip the pit from which they were taken.The same rule applies to all previous pits on the opponent's side until the original player either comes to a pit with more or less seeds or arrives at his board. If the second-to-last pit has two or three seeds, those seeds are taken too.If there is any other number, the seeds remain in the pit. When the last seed is dropped in an opponent's pit, the player may take the seeds if there are two or three total.Start the game with four seeds in each pit.The rules are similar to the basic mancala rules with these variations: He also suggested to start with more stones per hole, five or six.Oware is a commonly played version that is popular in West Africa and the Caribbean. This leads to new tactics as players can now capture by opposition from their own holes. In the two-person game players control the two rows opposite each other. The player with the most stones in their store is the winner.Ī variant has been proposed by Ralf Gering in 2006. The game is over when all of the stones have been captured in the stores. If a player does not have any stones left in their pits, their turn is skipped until they have pieces to move. Moving and capturing is exactly the same as in standard Kalah. Highest roll goes first, then counterclockwise from there. The right to start the game is determined by rolling a die. Initially there are four stones in each pit. If less than four players participate, their pits and stores are omitted. In addition, every player has a store to his right. The game is played on a board which has one row of six pits for each player.
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